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Messages : 1316
Date d'inscription : 04/04/2017

Point règle : TTM Empty Point règle : TTM

Dim 25 Mar 2018, 23:01
Pour toi Pandayé (mais comme j'ai pas tout saisi quand tu as posé la question au NIP vu que je devais m'occuper de ma partie)
J'espère que ça t'aide Smile


Throw Team-Mate (TTM)


This is a combination of the skills “Throw Team-Mate” and “Right Stuff”.  The process for throwing a Team-Mate is as follows :

*   Declare the Pass action.  Note that you cannot Pass the ball and TTM in the same turn, and if you fail Bonehead/Really Stupid you lose your pass action.
*   Roll Bonehead/RS/Take Root.
*  Move next to a player with Right Stuff
*   Declare where you will throw to. This can be 6 squares forward and 3 to the side for a Short Pass. You may throw directly at a player.
*  Roll for Always Hungry if using a Troll.
*   Roll not to Fumble. For a quick pass or short pass with strong arm/accurate this is 2+, for a short pass it is 3+.  Disturbing presence, very sunny and tackle zones make these rolls harder.
*  If you Fumble, roll to land.
*   If you do not Fumble, scatter the landing square 3 times. TTM cannot be accurate.  If any of the scatter takes you off the pitch, you are thrown off the pitch.
*   If you land in an empty square, make a landing roll.
*   If you land on a player, that player is Knocked Down, and the thrown player is scattered once and then Place Prone and must roll for armour/injury, but this is not a turnover unless the player that was landed on was on your own side (or the thrown player was holding the ball)!  If you land on a second player, he is not affected, continue scattering until you hit an empty square.

NB Agility is not mentioned at all in the above!  It is irrelevant to Throwing a Team Mate, unless you are the player being thrown, of course…
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